Class Database

All playable classes in Solo Hunters. Learn about each class and their unique abilities.

Knight

Beginner
Role: Melee DPS

A balanced melee fighter with good damage and survivability. Great for beginners learning the game mechanics.

Elf

Intermediate
Role: Ranged DPS

Agile ranged attacker with high mobility. Excels at kiting enemies and dealing consistent damage from a distance.

Summoner

Advanced
Role: Pet/Support

Commands summoned creatures to fight alongside you. Complex playstyle with high skill ceiling.

Tank

Beginner
Role: Tank/Defense

High health and defense focused class. Perfect for players who prefer a defensive playstyle or group content.

Mage

Intermediate
Role: Magic DPS

Powerful spellcaster with high burst damage. Requires good positioning and cooldown management.

Assassin

Advanced
Role: Burst DPS

High-risk, high-reward class with massive burst damage. Requires precise timing and positioning.

All Classes

Class Name
Description
Knight
B-Tier class. +10% Health, +10% M1 Damage, +10% Magic Damage. The 'jack of all trades' design means 'master of none' in the specialized Meta. Transition class with no outstanding advantages - recommend immediate reroll.
Elf
B-Tier class. +25% Magic Damage only. Compared to Mage's +40%, this is a complete inferior substitute. Recommend immediate reroll to Mage or Assassin.
Summoner
B-Tier class. +20% Health, +20% Magic Damage. Theoretically suitable for summon builds, but in current version, summon AI pathfinding and attack frequency are less efficient than direct player output. Mediocre choice - AI intelligence limits ceiling.
Tank
A-Tier class. +40% Health, +20% M1 Damage. Highest health bonus in the game. Extremely high error tolerance when facing high-level dungeons (like Igris Boss fights). Recommended for 'casual players' or high-latency players. Error tolerance king, AFK first choice.
Mage
A-Tier class. +40% Magic Damage. Extreme skill burst potential. If player has S-tier skills (like 'Shadow Extraction' or high-level elemental spells), Mage's burst damage can even exceed Assassin. However, lack of M1 bonus makes it extremely weak during skill cooldown phases.
Assassin
S-Tier class - THE META KING. +20% Health, +20% M1 Damage, +20% Magic Damage. In traditional RPG design, assassins are typically 'high attack, low defense'. However, in Solo Hunters, Assassin not only gets dual attack multipliers (M1 and Magic) but also tank-level health bonus. This 'three-dimensional full enhancement' makes Assassin the calculator's top recommended class. Perfect hexagon warrior - recommendation level MAX.

Choosing Your Class in Solo Hunters

For New Players

If you're just starting out, we recommend Knight or Tank. These classes are forgiving and help you learn game mechanics without being punished for mistakes.

Try our Skill Builder →

For Experienced Players

Looking for a challenge? Assassin and Summoner offer high skill ceilings with rewarding gameplay for those who master them.

View Class Tier List →

Quick Class Comparison

ClassDamageSurvivabilityMobilityBest For
Knight★★★☆☆★★★★☆★★★☆☆Solo & Group
Elf★★★★☆★★☆☆☆★★★★★Kiting & PvP
Summoner★★★★☆★★★☆☆★★☆☆☆AFK Farming
Tank★★☆☆☆★★★★★★★☆☆☆Group Content
Mage★★★★★★★☆☆☆★★★☆☆Burst Damage
Assassin★★★★★★☆☆☆☆★★★★☆Boss Killing